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ABOUT
Hi! I'm Felix Nicolasin, a Game/Level Designer based in Kirkland, Washington. After initially discovering my passion through running D&D 5E, I now enjoy designing games and environments of all kinds, and filling them with all sorts of fun things for the player to discover and interact with! I have a "show, don't tell" approach when it comes to level design and narrative, and come equipped with the ability to use industry standard software including: Adobe Photoshop, Adobe Illustrator, Autodesk Maya, Pixologic Zbrush, Substance Painter, Unreal Engine 5, and Unity Game Engine.
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